Published in Sega Arcade History (February 27, 2002). One of a number of interviews with key figures in Sega’s arcade titles featured in the book. This one is with then-Sega AM2 department head Yu Suzuki, and discusses the history of Sega’s large-scale experience arcade games.
All About Puyo Puyo – Developer Interview
Published in All About Series Vol. 2 – Puyo Puyo (December 30, 1993). Reprint of a conversation originally featured in Micom Basic Magazine between two of its editors and two key Puyo Puyo developers from Compile.
Sega Bass Fishing Developer Interview
Published in Gamest Issue 211 (December 15, 1997). Discussion between several members of the Gamest staff and the planner of Sega Bass Fishing at Sega.
Toshihiro Nagoshi x Marble Madness
Published in Arcadia Issue 13 (June 1, 2001). Interview with Amusement Vision president and chief executive officer Toshihiro Nagoshi about his history with Atari’s Marble Madness, and the influence it had on the upcoming Monkey Ball. Part of Arcadia’s monthly Old Game Museum column.
Gamest Mook Vol. 32 – Cyber Troopers Virtual-On
Released May 30, 1996. Strategy guide for Sega’s 3D mech arena fighter. Contains the strategy you’d expect, as well as lots of exclusive 3D renders, concept art, and interviews.
Fighting Vipers Digital Collection – Part 1
Published in 1996. Articles from the physical book component of the Fighting Vipers Digital Collection. This part covers the conception of the game with director Hiroshi Kataoka, and details regarding the Pepsi partnership with publicity manager Fumio Kurokawa.
OutRun 2 Development Stories
Published in Arcadia Issue 41 (October, 2003). Pre-release interview with OutRun 2 Planner/Assistant Director Shin Ishikawa, and Producer Makoto Osaki.
Gamest Mook Vol. 26 – Fighting Vipers Technical Manual
Released March 8, 1996. Strategy guide for Sega’s 3D fighter. Features a lot of high-quality renders and looks at textures.