Capcom Director Interview – 2D vs. 3D
Published in Gamest issue 180 (September 30, 1996). Special interview with Capcom director and general manager Yoshiki Okamoto regarding the state of the game industry.
Published in Gamest issue 180 (September 30, 1996). Special interview with Capcom director and general manager Yoshiki Okamoto regarding the state of the game industry.
Published in Gamest issue 140 (April 15, 1994). Brief interview with an anonymous developer on Namco’s Mach Breakers, as well as a collection of illustrations for the game.
Published in Gamest Mook Vol. 67 – Street Fighter EX (April 3, 1997). Interview with key staff members on the Street Fighter EX development team at Arika.
Published in Gamest Mook Vol. 123 – Rival Schools Nekketsu Taizen 2 (May 15, 1998). Interview with key staff members on the Rival Schools development team at Capcom.
Published in Gamest Issue 125 (September 15, 1994), a special issue serving as a mook for Gokujou Parodius. Interview with two key staff members on the Gokujou Parodius development team at Konami.
Soundtrack CD included with Gamest Mook Vol. 3 – Gouketsuji Ichizoku 2 (aka Power Instinct 2). Released January 1, 1995.
Published in Gamest Issue 139 (October 30, 1994), a special issue serving as a mook for Darkstalkers 1. Interview with planners Junichi Ohno (referred to here as OHN) and Noritaka Funamizu (referred to here as POO).
Released May 30, 1996. Strategy guide for Sega’s 3D mech arena fighter. Contains the strategy you’d expect, as well as lots of exclusive 3D renders, concept art, and interviews.
From Vampire Savior Fanbook. Q&A with Capcom about the entire cast of Vampire Savior.
Included in Gamest Vol. 160 (January 15, 1996). A catalog of arcade goods from the winter of 1995-1996.