Published in Gamest issue 140 (April 15, 1994). Brief interview with an anonymous developer on Namco’s Mach Breakers, as well as a collection of illustrations for the game.
Pop’n na Kankei – Vol. 1
Published in Arcadia issue 13 (June 1, 2001). The first in a regular column consisting of interviews and discussions with artists featured in the pop’n music series.
Street Fighter EX Developer Interview
Published in Gamest Mook Vol. 67 – Street Fighter EX (April 3, 1997). Interview with key staff members on the Street Fighter EX development team at Arika.
Money Idol Exchanger PS1 – Sakura Story Mode
From the PlayStation 1 version of Money Idol Exchanger, released November 5, 1998. Sakura’s Story Mode, subtitled in English, with both video and text versions.
Rival Schools Developer Interview
Published in Gamest Mook Vol. 123 – Rival Schools Nekketsu Taizen 2 (May 15, 1998). Interview with key staff members on the Rival Schools development team at Capcom.
Sega Arcade History – Yu Suzuki Interview
Published in Sega Arcade History (February 27, 2002). One of a number of interviews with key figures in Sega’s arcade titles featured in the book. This one is with then-Sega AM2 department head Yu Suzuki, and discusses the history of Sega’s large-scale experience arcade games.
Beat Raizing IIDX – August & September 2002
Published in Arcadia issues 27 (August 1st, 2002) and 28 (September 1st, 2002). Interviews and character profiles from Arcadia’s monthly beatmania IIDX column, Beat Raizing IIDX.
Gokujou Parodius Developer Interview
Published in Gamest Issue 125 (September 15, 1994), a special issue serving as a mook for Gokujou Parodius. Interview with two key staff members on the Gokujou Parodius development team at Konami.
Money Idol Exchanger – Prologue Story
Published in the March 1997 issue of Dengeki G’s Paradise. Prologue story detailing the events leading up to Money Idol Exchanger, written by the game’s planner and writer. He would later write the game’s novel adaptation as well.
All About Puyo Puyo – Developer Interview
Published in All About Series Vol. 2 – Puyo Puyo (December 30, 1993). Reprint of a conversation originally featured in Micom Basic Magazine between two of its editors and two key Puyo Puyo developers from Compile.