CFC Style Fan-Book Vol. 2
From Fall 1996. The 2nd issue of the follow-up fan magazine to Club Capcom.
From Fall 1996. The 2nd issue of the follow-up fan magazine to Club Capcom.
Published in Gamest issue 140 (April 15, 1994). Brief interview with an anonymous developer on Namco’s Mach Breakers, as well as a collection of illustrations for the game.
Published in Arcadia issue 13 (June 1, 2001). The first in a regular column consisting of interviews and discussions with artists featured in the pop’n music series.
Published in Gamest Mook Vol. 67 – Street Fighter EX (April 3, 1997). Interview with key staff members on the Street Fighter EX development team at Arika.
From the PlayStation 1 version of Money Idol Exchanger, released November 5, 1998. Sakura’s Story Mode, subtitled in English, with both video and text versions.
Published in Gamest Mook Vol. 123 – Rival Schools Nekketsu Taizen 2 (May 15, 1998). Interview with key staff members on the Rival Schools development team at Capcom.
Published in Sega Arcade History (February 27, 2002). One of a number of interviews with key figures in Sega’s arcade titles featured in the book. This one is with then-Sega AM2 department head Yu Suzuki, and discusses the history of Sega’s large-scale experience arcade games.
Published in Arcadia issues 27 (August 1st, 2002) and 28 (September 1st, 2002). Interviews and character profiles from Arcadia’s monthly beatmania IIDX column, Beat Raizing IIDX.
Published in Gamest Issue 125 (September 15, 1994), a special issue serving as a mook for Gokujou Parodius. Interview with two key staff members on the Gokujou Parodius development team at Konami.
Published in the March 1997 issue of Dengeki G’s Paradise. Prologue story detailing the events leading up to Money Idol Exchanger, written by the game’s planner and writer. He would later write the game’s novel adaptation as well.